Quick Start
Get up and running with Shimmer Effect Highlight in just a few minutes!
Your First Shimmer Effect
Method 1: Using the Pre-configured Material
The fastest way to add a shimmer effect:
- Select Your Object
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In the Hierarchy, select the 3D object you want to apply the effect to
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Apply the Material
- In the Inspector, find the Mesh Renderer component
- Expand the Materials section
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Drag
Shimmer_Effect_Highlight.matfromAssets/GameReadyTools/Shimmer Effect/Materials/into the material slot -
Enter Play Mode
- Press the Play button to see your shimmer effect in action!
That's It!
You now have a working shimmer effect on your object with default settings.
Method 2: Creating a New Material
For more control, create your own material instance:
- Create Material
- Right-click in your Project window
- Select Create → Material
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Name it (e.g., "My_Shimmer_Material")
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Assign Shader
- Select your new material
- In the Inspector, click the Shader dropdown
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Search for and select Shader Graphs/Shimmer_Effect_Highlight
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Apply to Object
- Drag your new material onto the object in the scene
Basic Customization
Now let's customize the shimmer effect:
Change the Highlight Color
- Select the material in the Project window
- In the Inspector, find the Highlight Color property
- Click the color picker and choose your desired color
Color Suggestions
- 🟡 Yellow/Gold: Premium items, treasure
- 🔵 Cyan/Blue: Magical or tech effects
- ⚪ White: Pure energy, divine items
- 🟢 Green: Nature, healing, or poison
Adjust Animation Speed
- Find the Speed property
- Adjust the value:
- 0.5 - 1.5: Slow, elegant shimmer
- 1.5 - 3.0: Standard speed (default is 2.0)
- 3.0+: Fast, energetic effect
Change Wave Pattern
- Locate the Wave Tiling dropdown
- Select from available patterns:
- Diagonal 1: Classic diagonal sweep (default)
- Bottom To Top: Vertical scanning effect
- Pulse: Radial pulsing effect
- And more!
Common Scenarios
Highlighting a Collectible Item
Base Color: Your item's base color
Highlight Color: Gold (#FFD700)
Speed: 1.5
Wave Tiling: Diagonal 1
Emission: 0.3
Creating a Quest Marker
Base Color: White
Highlight Color: Bright Yellow (#FFFF00)
Speed: 2.0
Wave Tiling: Pulse
Emission: 0.8
Sci-Fi Scanning Effect
Base Color: Dark Blue
Highlight Color: Cyan (#00FFFF)
Speed: 3.0
Wave Tiling: Bottom To Top
Emission: 0.5
Testing in Play Mode
Runtime Only
The shimmer animation only plays in Play Mode. You won't see the animation in the Scene view while editing.
To test your effect:
- Press the Play button in Unity
- Observe the shimmer animation on your object
- Exit Play Mode to adjust properties
- Repeat until satisfied with the result
Next Steps
Now that you have the basics down: - 🌊 Understand Wave Tiling Options